Build a factory of belts, splitters, and crossovers to move numbers from mines into math machines add, subtract, multiply, divide and deliver the right values to the Hub before the clock runs out. 

Every layout choice matters: reroute a line, upgrade a belt, or watch your carefully balanced production jam up. Starts simple, escalates fast, and before you know it you're staring at a sprawling web of conveyors chasing a five-digit target.

Export and import your save data to pick up right where you left of anytime, anywhere.

Development log

Comments

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Love the game, but the price of objects getting raised by x2 every time you buy something makes it pretty much a waiting game in the later levels, even though I built a money supply as soon as I got the multiplier. The price not decreasing when you delete something makes that point even clearer.